/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * An Impact.js compatible physics world, body and solver, for those who are used * to the Impact way of defining and controlling physics bodies. Also works with * the new Loader support for Weltmeister map data. * * World updated to run off the Phaser main loop. * Body extended to support additional setter functions. * * To create the map data you'll need Weltmeister, which comes with Impact * and can be purchased from http://impactjs.com * * My thanks to Dominic Szablewski for his permission to support Impact in Phaser. * * @namespace Phaser.Physics.Impact */ module.exports = { Body: require('./Body'), Events: require('./events'), COLLIDES: require('./COLLIDES'), CollisionMap: require('./CollisionMap'), Factory: require('./Factory'), Image: require('./ImpactImage'), ImpactBody: require('./ImpactBody'), ImpactPhysics: require('./ImpactPhysics'), Sprite: require('./ImpactSprite'), TYPE: require('./TYPE'), World: require('./World') };