/** * Internally used method to keep track of the tile indexes that collide within a layer. This * updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`. * * @function Phaser.Tilemaps.Components.SetLayerCollisionIndex * @since 3.0.0 * * @param {integer} tileIndex - [description] * @param {boolean} [collides=true] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ var SetLayerCollisionIndex = function (tileIndex, collides, layer) { var loc = layer.collideIndexes.indexOf(tileIndex); if (collides && loc === -1) { layer.collideIndexes.push(tileIndex); } else if (!collides && loc !== -1) { layer.collideIndexes.splice(loc, 1); } }; module.exports = SetLayerCollisionIndex;