var HTML5AudioSoundManager = require('./html5/HTML5AudioSoundManager'); var NoAudioSoundManager = require('./noaudio/NoAudioSoundManager'); var WebAudioSoundManager = require('./webaudio/WebAudioSoundManager'); /** * Creates a Web Audio, HTML5 Audio or No Audio Sound Manager based on config and device settings. * * @function Phaser.Sound.SoundManagerCreator * @since 3.0.0 * * @param {Phaser.Game} game - Reference to the current game instance. */ var SoundManagerCreator = { create: function (game) { var audioConfig = game.config.audio; var deviceAudio = game.device.audio; if ((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData)) { return new NoAudioSoundManager(game); } if (deviceAudio.webAudio && !(audioConfig && audioConfig.disableWebAudio)) { return new WebAudioSoundManager(game); } return new HTML5AudioSoundManager(game); } }; module.exports = SoundManagerCreator;