/** * [description] * * @function Phaser.Math.RotateAroundDistance * @since 3.0.0 * * @param {Phaser.Geom.Point|object} point - The Point to be rotated. * @param {number} x - The horizontal coordinate to rotate around. * @param {number} y - The vertical coordinate to rotate around. * @param {number} angle - The angle of rotation in radians. * @param {number} distance - [description] * * @return {Phaser.Geom.Point} [description] */ var RotateAroundDistance = function (point, x, y, angle, distance) { var t = angle + Math.atan2(point.y - y, point.x - x); point.x = x + (distance * Math.cos(t)); point.y = y + (distance * Math.sin(t)); return point; }; module.exports = RotateAroundDistance;