/** * [description] * * @function Phaser.Math.RotateAround * @since 3.0.0 * * @param {Phaser.Geom.Point|object} point - [description] * @param {number} x - [description] * @param {number} y - [description] * @param {number} angle - [description] * * @return {Phaser.Geom.Point} [description] */ var RotateAround = function (point, x, y, angle) { var c = Math.cos(angle); var s = Math.sin(angle); var tx = point.x - x; var ty = point.y - y; point.x = tx * c - ty * s + x; point.y = tx * s + ty * c + y; return point; }; module.exports = RotateAround;