// Phaser.Input.InteractiveObject var InteractiveObject = function (gameObject, hitArea, hitAreaCallback) { return { gameObject: gameObject, enabled: true, draggable: false, dropZone: false, target: null, camera: null, hitArea: hitArea, hitAreaCallback: hitAreaCallback, localX: 0, localY: 0, // 0 = Not being dragged // 1 = Being checked for dragging // 2 = Being dragged dragState: 0, dragStartX: 0, dragStartY: 0, dragX: 0, dragY: 0 }; }; module.exports = InteractiveObject;