var Point = require('../point/Point'); /** * Returns a uniformly distributed random point from anywhere within the given Circle. * * @function Phaser.Geom.Circle.Random * @since 3.0.0 * * @param {Phaser.Geom.Circle} circle - The Circle to get a random point from. * @param {Phaser.Geom.Point|object} [point] - A Point or point-like object to set the random `x` and `y` values in. * * @return {Phaser.Geom.Point|object} A Point object with the random values set in the `x` and `y` properties. */ var Random = function (circle, out) { if (out === undefined) { out = new Point(); } var t = 2 * Math.PI * Math.random(); var u = Math.random() + Math.random(); var r = (u > 1) ? 2 - u : u; var x = r * Math.cos(t); var y = r * Math.sin(t); out.x = circle.x + (x * circle.radius); out.y = circle.y + (y * circle.radius); return out; }; module.exports = Random;