var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var TileSprite = require('./TileSprite'); /** * Creates a new TileSprite Game Object and returns it. * * Note: This method will only be available if the TileSprite Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#tileSprite * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.TileSprite} The Game Object that was created. */ GameObjectCreator.register('tileSprite', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 512); var height = GetAdvancedValue(config, 'height', 512); var key = GetAdvancedValue(config, 'key', ''); var frame = GetAdvancedValue(config, 'frame', ''); var tile = new TileSprite(this.scene, x, y, width, height, key, frame); BuildGameObject(this.scene, tile, config); return tile; }); // When registering a factory function 'this' refers to the GameObjectCreator context.