var Blitter = require('./Blitter'); var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); /** * Creates a new Blitter Game Object and returns it. * * Note: This method will only be available if the Blitter Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#blitter * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.Blitter} The Game Object that was created. */ GameObjectCreator.register('blitter', function (config) { var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var blitter = new Blitter(this.scene, 0, 0, key, frame); BuildGameObject(this.scene, blitter, config); return blitter; }); // When registering a factory function 'this' refers to the GameObjectCreator context.