var BitmapText = require('./DynamicBitmapText'); var BuildGameObject = require('../../BuildGameObject'); var GameObjectCreator = require('../../GameObjectCreator'); var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue'); /** * Creates a new Dynamic Bitmap Text Game Object and returns it. * * Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#dynamicBitmapText * @since 3.0.0 * * @param {object} config - [description] * * @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created. */ GameObjectCreator.register('dynamicBitmapText', function (config) { var font = GetAdvancedValue(config, 'font', ''); var text = GetAdvancedValue(config, 'text', ''); var size = GetAdvancedValue(config, 'size', false); var align = GetAdvancedValue(config, 'align', 'left'); var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align); BuildGameObject(this.scene, bitmapText, config); return bitmapText; }); // When registering a factory function 'this' refers to the GameObjectCreator context.