var CHECKSUM = require('../checksum'); var CONST = require('../const'); /** * Called automatically by Phaser.Game and responsible for creating the console.log debug header. * * You can customize or disable the header via the Game Config object. * * @function Phaser.Boot.DebugHeader * @since 3.0.0 * * @param {Phaser.Game} game - The Phaser.Game instance which will output this debug header. */ var DebugHeader = function (game) { var config = game.config; if (config.hideBanner) { return; } var renderType = (config.renderType === CONST.CANVAS) ? 'Canvas' : 'WebGL'; var audioConfig = config.audio; var deviceAudio = game.device.audio; var audioType; if (deviceAudio.webAudio && !(audioConfig && audioConfig.disableWebAudio)) { audioType = 'Web Audio'; } else if ((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData)) { audioType = 'No Audio'; } else { audioType = 'HTML5 Audio'; } if (!game.device.browser.ie) { var c = ''; var args = [ c ]; if (Array.isArray(config.bannerBackgroundColor)) { var lastColor; config.bannerBackgroundColor.forEach(function (color) { c = c.concat('%c '); args.push('background: ' + color); lastColor = color; }); // inject the text color args[args.length - 1] = 'color: ' + config.bannerTextColor + '; background: ' + lastColor; } else { c = c.concat('%c '); args.push('color: ' + config.bannerTextColor + '; background: ' + config.bannerBackgroundColor); } // URL link background color (always white) args.push('background: #fff'); if (config.gameTitle) { c = c.concat(config.gameTitle); if (config.gameVersion) { c = c.concat(' v' + config.gameVersion); } if (!config.hidePhaser) { c = c.concat(' / '); } } if (!config.hidePhaser) { c = c.concat('Phaser v' + CONST.VERSION + ' (' + renderType + ' | ' + audioType + ')'); } c = c.concat(' %c ' + config.gameURL); // Inject the new string back into the args array args[0] = c; console.log.apply(console, args); } else if (window['console']) { console.log('Phaser v' + CONST.VERSION + ' / https://phaser.io'); } }; module.exports = DebugHeader;