var MarchingAnts = require('../geom/rectangle/MarchingAnts'); var RotateLeft = require('../utils/array/RotateLeft'); var RotateRight = require('../utils/array/RotateRight'); // Place the items in the array around the perimeter of the given rectangle. // Placement starts from the top-left of the rectangle, and proceeds in a // clockwise direction. If the shift parameter is given you can offset where // placement begins. /** * [description] * * @function Phaser.Actions.PlaceOnRectangle * @since 3.0.0 * * @param {array} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Rectangle} rect - [description] * @param {integer} [shift=1] - [description] * * @return {array} The array of Game Objects that was passed to this Action. */ var PlaceOnRectangle = function (items, rect, shift) { if (shift === undefined) { shift = 0; } var points = MarchingAnts(rect, false, items.length); if (shift > 0) { RotateLeft(points, shift); } else if (shift < 0) { RotateRight(points, Math.abs(shift)); } for (var i = 0; i < items.length; i++) { items[i].x = points[i].x; items[i].y = points[i].y; } return items; }; module.exports = PlaceOnRectangle;