/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var ParseXMLBitmapFont = require('./ParseXMLBitmapFont'); /** * Parse an XML Bitmap Font from an Atlas. * * Adds the parsed Bitmap Font data to the cache with the `fontName` key. * * @function ParseFromAtlas * @since 3.0.0 * @private * * @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for. * @param {string} fontName - The key of the font to add to the Bitmap Font cache. * @param {string} textureKey - The key of the BitmapFont's texture. * @param {string} frameKey - The key of the BitmapFont texture's frame. * @param {string} xmlKey - The key of the XML data of the font to parse. * @param {integer} [xSpacing] - The x-axis spacing to add between each letter. * @param {integer} [ySpacing] - The y-axis spacing to add to the line height. * * @return {boolean} Whether the parsing was successful or not. */ var ParseFromAtlas = function (scene, fontName, textureKey, frameKey, xmlKey, xSpacing, ySpacing) { var frame = scene.sys.textures.getFrame(textureKey, frameKey); var xml = scene.sys.cache.xml.get(xmlKey); if (frame && xml) { var data = ParseXMLBitmapFont(xml, frame, xSpacing, ySpacing); scene.sys.cache.bitmapFont.add(fontName, { data: data, texture: textureKey, frame: frameKey }); return true; } else { return false; } }; module.exports = ParseFromAtlas;