/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Formats = require('../Formats'); var Parse2DArray = require('./Parse2DArray'); /** * Parses a CSV string of tile indexes into a new MapData object with a single layer. * * @function Phaser.Tilemaps.Parsers.ParseCSV * @since 3.0.0 * * @param {string} name - The name of the tilemap, used to set the name on the MapData. * @param {string} data - CSV string of tile indexes. * @param {integer} tileWidth - The width of a tile in pixels. * @param {integer} tileHeight - The height of a tile in pixels. * @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map * data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {Phaser.Tilemaps.MapData} The resulting MapData object. */ var ParseCSV = function (name, data, tileWidth, tileHeight, insertNull) { var array2D = data .trim() .split('\n') .map(function (row) { return row.split(','); }); var map = Parse2DArray(name, array2D, tileWidth, tileHeight, insertNull); map.format = Formats.CSV; return map; }; module.exports = ParseCSV;