/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Pointer Drag Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves while dragging a Game Object. * * Listen to this event from within a Scene using: `this.input.on('drag', listener)`. * * A Pointer can only drag a single Game Object at once. * * To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG} event instead. * * @event Phaser.Input.Events#DRAG * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging. * @param {number} dragX - The x coordinate where the Pointer is currently dragging the Game Object, in world space. * @param {number} dragY - The y coordinate where the Pointer is currently dragging the Game Object, in world space. */ module.exports = 'drag';