/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Random = require('../geom/triangle/Random'); /** * Takes an array of Game Objects and positions them at random locations within the Triangle. * * If you wish to pass a `Phaser.GameObjects.Triangle` Shape to this function, you should pass its `geom` property. * * @function Phaser.Actions.RandomTriangle * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Triangle} triangle - The Triangle to position the Game Objects within. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var RandomTriangle = function (items, triangle) { for (var i = 0; i < items.length; i++) { Random(triangle, items[i]); } return items; }; module.exports = RandomTriangle;