/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var PropertyValueInc = require('./PropertyValueInc'); /** * Takes an array of Game Objects, or any objects that have a public `x` property, * and then adds the given value to each of their `x` properties. * * The optional `step` property is applied incrementally, multiplied by each item in the array. * * To use this with a Group: `IncX(group.getChildren(), value, step)` * * @function Phaser.Actions.IncX * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action. * @param {number} value - The amount to be added to the `x` property. * @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter. * @param {integer} [index=0] - An optional offset to start searching from within the items array. * @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action. */ var IncX = function (items, value, step, index, direction) { return PropertyValueInc(items, 'x', value, step, index, direction); }; module.exports = IncX;