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href="Phaser.Tween.html">Tween</a> </li> <li class="class-depth-1"> <a href="Phaser.TweenManager.html">TweenManager</a> </li> <li class="class-depth-1"> <a href="Phaser.Utils.html">Utils</a> </li> <li class="class-depth-2"> <a href="Phaser.Utils.Debug.html">Debug</a> </li> <li class="class-depth-1"> <a href="Phaser.World.html">World</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span12"> <div id="main"> <h1 class="page-title">Source: gameobjects/RenderTexture.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A RenderTexture is a special texture that allows any displayObject to be rendered to it. * @class Phaser.RenderTexture * @constructor * @param {Phaser.Game} game - Current game instance. * @param {string} key - Internal Phaser reference key for the render texture. * @param {number} [width=100] - The width of the render texture. * @param {number} [height=100] - The height of the render texture. */ Phaser.RenderTexture = function (game, width, height, key) { /** * @property {Phaser.Game} game - A reference to the currently running game. */ this.game = game; /** * @property {string} key - The key of the RenderTexture in the Cache, if stored there. */ this.key = key; /** * @property {number} type - Base Phaser object type. */ this.type = Phaser.RENDERTEXTURE; /** * @property {Phaser.Point} _temp - Internal var. * @private */ this._temp = new Phaser.Point(); PIXI.RenderTexture.call(this, width, height); }; Phaser.RenderTexture.prototype = Object.create(PIXI.RenderTexture.prototype); Phaser.RenderTexture.prototype.constructor = Phaser.RenderTexture; /** * This function will draw the display object to the texture. * * @method Phaser.RenderTexture.prototype.renderXY * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. * @param {number} x - The x position to render the object at. * @param {number} y - The y position to render the object at. * @param {boolean} clear - If true the texture will be cleared before the display object is drawn. */ Phaser.RenderTexture.prototype.renderXY = function (displayObject, x, y, clear) { this._temp.set(x, y); this.render(displayObject, this._temp, clear); }; // Documentation stubs /** * This function will draw the display object to the texture. * * @method Phaser.RenderTexture.prototype.render * @param {Phaser.Sprite|Phaser.Image|Phaser.Text|Phaser.BitmapText|Phaser.Group} displayObject The display object to render to this texture. * @param {Phaser.Point} position - A Point object containing the position to render the display object at. * @param {boolean} clear - If true the texture will be cleared before the display object is drawn. */ /** * Resize this RenderTexture to the given width and height. * * @method Phaser.RenderTexture.prototype.resize * @param {number} width - The new width of the RenderTexture. * @param {number} height - The new height of the RenderTexture. */ </pre> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2014 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a> on Tue Apr 29 2014 14:51:17 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script 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