var MATH_CONST = require('../../math/const'); var WrapAngle = require('../../math/angle/Wrap'); var WrapAngleDegrees = require('../../math/angle/WrapDegrees'); // global bitmask flag for GameObject.renderMask (used by Scale) var _FLAG = 4; // 0100 // Transform Component var Transform = { // "private" properties _scaleX: 1, _scaleY: 1, _rotation: 0, _depth: 0, // public properties / methods x: 0, y: 0, depth: { get: function () { return this._depth; }, set: function (value) { this.scene.sys.sortChildrenFlag = true; this._depth = value; } }, scaleX: { get: function () { return this._scaleX; }, set: function (value) { this._scaleX = value; if (this._scaleX === 0) { this.renderFlags &= ~_FLAG; } else { this.renderFlags |= _FLAG; } } }, scaleY: { get: function () { return this._scaleY; }, set: function (value) { this._scaleY = value; if (this._scaleY === 0) { this.renderFlags &= ~_FLAG; } else { this.renderFlags |= _FLAG; } } }, angle: { get: function () { return WrapAngleDegrees(this._rotation * MATH_CONST.RAD_TO_DEG); }, set: function (value) { // value is in degrees this.rotation = WrapAngleDegrees(value) * MATH_CONST.DEG_TO_RAD; } }, rotation: { get: function () { return this._rotation; }, set: function (value) { // value is in radians this._rotation = WrapAngle(value); } }, setPosition: function (x, y) { if (x === undefined) { x = 0; } if (y === undefined) { y = x; } this.x = x; this.y = y; return this; }, setRotation: function (radians) { if (radians === undefined) { radians = 0; } this.rotation = radians; return this; }, setAngle: function (degrees) { if (degrees === undefined) { degrees = 0; } this.angle = degrees; return this; }, setScale: function (x, y) { if (x === undefined) { x = 1; } if (y === undefined) { y = x; } this.scaleX = x; this.scaleY = y; return this; }, setDepth: function (value) { if (value === undefined) { value = 0; } this.depth = value; return this; } }; module.exports = Transform;