// These are the core plugins that are installed into every Scene.Systems, no matter what. // They are optionally exposed in the Scene as well (see the InjectionMap for details) // They are created in the order in which they appear in the array, EventEmitter is always first. var CoreScenePlugins = [ 'EventEmitter', 'CameraManager', 'GameObjectCreator', 'GameObjectFactory', 'ScenePlugin', 'DisplayList', 'UpdateList' ]; module.exports = CoreScenePlugins;