var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var MyScene = /** @class */ (function (_super) { __extends(MyScene, _super); function MyScene() { return _super !== null && _super.apply(this, arguments) || this; } MyScene.prototype.preload = function () { this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); }; MyScene.prototype.create = function () { var sprite = this.add.sprite(400, 300, 'cards', 'clubs3'); sprite.setInteractive(); this.input.on('pointerdown', function () { sprite.setFrame('hearts4'); }); }; return MyScene; }(Phaser.Scene)); var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: MyScene }; var game = new Phaser.Game(config); var scene = new Phaser.Scene(""); var blitter = new Phaser.GameObjects.Blitter(scene, 10, 10); var conf = { type: Phaser.AUTO, width: 100, height: 100, zoom: 1, resolution: 1 }; var tex = null; tex.source[0].setFilter(Phaser.Textures.FilterMode.LINEAR); tex.setFilter(Phaser.Textures.FilterMode.LINEAR); tex.setFilter(Phaser.Textures.NEAREST); var sprite = new Phaser.GameObjects.Sprite(scene, 0, 0, "test"); var MyVec = /** @class */ (function (_super) { __extends(MyVec, _super); function MyVec() { return _super !== null && _super.apply(this, arguments) || this; } MyVec.prototype.extra = function () { }; return MyVec; }(Phaser.Geom.Rectangle)); var p = new MyVec(); sprite.getBounds(p).extra(); var container = scene.add.container(0, 0); container.getWorldTransformMatrix(); //# sourceMappingURL=game.js.map