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	<h1 class="page-title">Class: AnimationParser</h1>
<section>

<header>
    <h2>
        <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
    
    AnimationParser
    </h2>
    
</header>

<article>
    <div class="container-overview">
    

    
        
<dt>
    <h4 class="name" id="AnimationParser"><span class="type-signature"></span>new AnimationParser<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    
    
    <div class="description">
        <p>Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.</p>
    </div>
    

    
    
    
    
    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source:</dt>
    <dd class="tag-source"><ul class="dummy"><li>
        <a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-3">line 3</a>
    </li></ul></dd>
    

    

    

    
</dl>

    
    

    

    
    
    
    
    
    
    
</dd>

    
    </div>

    

    

    

    

    

    

    
        <h3 class="subsection-title">Methods</h3>

        <dl>
            
<dt>
    <h4 class="name" id="JSONData"><span class="type-signature">&lt;static> </span>JSONData<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
    
    
</dt>
<dd>
    
    
    <div class="description">
        <p>Parse the JSON data and extract the animation frame data from it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            

            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>json</code></td>
            

            <td class="type">
            
                
<span class="param-type">Object</span>


            
            </td>

            

            

            <td class="description last"><p>The JSON data from the Texture Atlas. Must be in Array format.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>cacheKey</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
        </tr>

	
	</tbody>
</table>

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source:</dt>
    <dd class="tag-source"><ul class="dummy"><li>
        <a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-95">line 95</a>
    </li></ul></dd>
    

    

    

    
</dl>

    
    

    

    
    
    
    
    
    <h5>Returns:</h5>
    
            
<div class="param-desc">
    <p>A FrameData object containing the parsed frames.</p>
</div>



<dl>
	<dt>
		Type
	</dt>
	<dd>
		
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>


	</dd>
</dl>


        
    
    
</dd>

        
            
<dt>
    <h4 class="name" id="JSONDataHash"><span class="type-signature">&lt;static> </span>JSONDataHash<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
    
    
</dt>
<dd>
    
    
    <div class="description">
        <p>Parse the JSON data and extract the animation frame data from it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            

            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>json</code></td>
            

            <td class="type">
            
                
<span class="param-type">Object</span>


            
            </td>

            

            

            <td class="description last"><p>The JSON data from the Texture Atlas. Must be in JSON Hash format.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>cacheKey</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
        </tr>

	
	</tbody>
</table>

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source:</dt>
    <dd class="tag-source"><ul class="dummy"><li>
        <a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-166">line 166</a>
    </li></ul></dd>
    

    

    

    
</dl>

    
    

    

    
    
    
    
    
    <h5>Returns:</h5>
    
            
<div class="param-desc">
    <p>A FrameData object containing the parsed frames.</p>
</div>



<dl>
	<dt>
		Type
	</dt>
	<dd>
		
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>


	</dd>
</dl>


        
    
    
</dd>

        
            
<dt>
    <h4 class="name" id="spriteSheet"><span class="type-signature">&lt;static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
    
    
</dt>
<dd>
    
    
    <div class="description">
        <p>Parse a Sprite Sheet and extract the animation frame data from it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		
		<th>Argument</th>
		

		
		<th>Default</th>
		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>key</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The Game.Cache asset key of the Sprite Sheet image.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>frameWidth</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The fixed width of each frame of the animation.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>frameHeight</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                

                

                
                </td>
            

            
                <td class="default">
                
                </td>
            

            <td class="description last"><p>The fixed height of each frame of the animation.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>frameMax</code></td>
            

            <td class="type">
            
                
<span class="param-type">number</span>


            
            </td>

            
                <td class="attributes">
                
                    &lt;optional><br>
                

                

                
                </td>
            

            
                <td class="default">
                
                    -1
                
                </td>
            

            <td class="description last"><p>The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means &quot;extract all frames&quot;.</p></td>
        </tr>

	
	</tbody>
</table>

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source:</dt>
    <dd class="tag-source"><ul class="dummy"><li>
        <a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-14">line 14</a>
    </li></ul></dd>
    

    

    

    
</dl>

    
    

    

    
    
    
    
    
    <h5>Returns:</h5>
    
            
<div class="param-desc">
    <p>A FrameData object containing the parsed frames.</p>
</div>



<dl>
	<dt>
		Type
	</dt>
	<dd>
		
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>


	</dd>
</dl>


        
    
    
</dd>

        
            
<dt>
    <h4 class="name" id="XMLData"><span class="type-signature">&lt;static> </span>XMLData<span class="signature">(game, xml, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
    
    
</dt>
<dd>
    
    
    <div class="description">
        <p>Parse the XML data and extract the animation frame data from it.</p>
    </div>
    

    
    
    
    
    
        <h5>Parameters:</h5>
        

<table class="params table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>game</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>


            
            </td>

            

            

            <td class="description last"><p>A reference to the currently running game.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>xml</code></td>
            

            <td class="type">
            
                
<span class="param-type">Object</span>


            
            </td>

            

            

            <td class="description last"><p>The XML data from the Texture Atlas. Must be in Starling XML format.</p></td>
        </tr>

	

        <tr>
            
                <td class="name"><code>cacheKey</code></td>
            

            <td class="type">
            
                
<span class="param-type">string</span>


            
            </td>

            

            

            <td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
        </tr>

	
	</tbody>
</table>

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source:</dt>
    <dd class="tag-source"><ul class="dummy"><li>
        <a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-240">line 240</a>
    </li></ul></dd>
    

    

    

    
</dl>

    
    

    

    
    
    
    
    
    <h5>Returns:</h5>
    
            
<div class="param-desc">
    <p>A FrameData object containing the parsed frames.</p>
</div>



<dl>
	<dt>
		Type
	</dt>
	<dd>
		
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>


	</dd>
</dl>


        
    
    
</dd>

        </dl>
    

    

    
</article>

</section>




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