// These properties get injected into the Scene and map to local systems // The map key is the local system reference, the value is the property that is added to the Scene // These defaults can be modified via the Scene config object var InjectionMap = { game: 'game', anims: 'anims', cache: 'cache', registry: 'registry', sound: 'sound', textures: 'textures', add: 'add', cameras: 'cameras', data: 'data', displayList: 'children', events: 'events', inputManager: 'input', load: 'load', make: 'make', physicsManager: 'physics', sceneManager: 'scene', time: 'time', tweens: 'tweens' }; module.exports = InjectionMap;