var PathFollower = require('./PathFollower'); var GameObjectFactory = require('../GameObjectFactory'); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns GameObjectFactory.register('follower', function (path, x, y, key, frame) { var sprite = new PathFollower(this.scene, path, x, y, key, frame); this.displayList.add(sprite); this.updateList.add(sprite); return sprite; });