/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Utils = require('../../renderer/webgl/Utils'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.TileSprite#renderWebGL * @since 3.0.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer. * @param {Phaser.GameObjects.TileSprite} src - The Game Object being rendered in this call. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ var TileSpriteWebGLRenderer = function (renderer, src, camera, parentMatrix) { src.updateCanvas(); var width = src.width; var height = src.height; if (width === 0 || height === 0) { return; } camera.addToRenderList(src); var getTint = Utils.getTintAppendFloatAlpha; var pipeline = renderer.pipelines.set(src.pipeline, src); var textureUnit = pipeline.setTexture2D(src.fillPattern, src); pipeline.batchTexture( src, src.fillPattern, src.displayFrame.width * src.tileScaleX, src.displayFrame.height * src.tileScaleY, src.x, src.y, width, height, src.scaleX, src.scaleY, src.rotation, src.flipX, src.flipY, src.scrollFactorX, src.scrollFactorY, src.originX * width, src.originY * height, 0, 0, width, height, getTint(src.tintTopLeft, camera.alpha * src._alphaTL), getTint(src.tintTopRight, camera.alpha * src._alphaTR), getTint(src.tintBottomLeft, camera.alpha * src._alphaBL), getTint(src.tintBottomRight, camera.alpha * src._alphaBR), src.tintFill, (src.tilePositionX % src.displayFrame.width) / src.displayFrame.width, (src.tilePositionY % src.displayFrame.height) / src.displayFrame.height, camera, parentMatrix, false, textureUnit ); }; module.exports = TileSpriteWebGLRenderer;