var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('chunk', 'assets/sprites/chunk.png'); } var sprite; var bmd; function create() { game.stage.backgroundColor = '#2384e7'; bmd = game.add.bitmapData(800, 600); bmd.fillStyle('#ffffff'); game.add.sprite(0, 0, bmd); sprite = game.add.sprite(732, 0, 'chunk'); sprite.body.collideWorldBounds = true; sprite.body.bounce.setTo(0.5, 0.5); //sprite.body.drag.setTo(0, -20); sprite.body.drag.setTo(5, 0); // sprite.body.sleepMin.setTo(-50, -20); // sprite.body.sleepMax.setTo(50, 20); // sprite.body.sleepDuration = 1000; sprite.body.sleepMin.setTo(0, -5); sprite.body.sleepMax.setTo(0, 5); sprite.body.sleepDuration = 1000; game.input.onDown.add(launch, this); } function launch() { sprite.body.velocity.setTo(-100, 300); sprite.body.gravity.setTo(0, -100); } function update() { bmd.fillRect(sprite.x, sprite.y, 2, 2); } function render() { game.debug.renderBodyInfo(sprite, 16, 16); }