# Version 3.60.0 - Miku - 12th April 2023 Due to the size and importance of the v3.60 release we have split the Change Log up into multiple sections. This should make it easier for you to browse the changes and find the information you need. ## New Features These are the headliner new features in this release: * [Built-in Spector JS](Spector.md) for WebGL debugging on desktop and mobile * New and improved [Video Game Object](VideoGameObject.md) * New [Timeline Sequencer](Timeline.md) * [ESM Module Support](ESMSupport.md) * Built-in [Special FX](FX.md) including Bloom, Blur, Distort and more * Support for [Spatial Audio](SpatialSound.md) * New [Spine 4 Plugin](Spine4.md) * New [Plane Game Object](PlaneGameObject.md) for perspective distortions * New [Nine Slice Game Object](NineSliceGameObject.md) for perfect UI scaling * Support for [Compressed Textures](CompressedTextures.md) * Brand new [Particle Emitter](ParticleEmitter.md) system with loads of new features * Upgraded to [Matter Physics v0.19](MatterPhysics.md) * New [Tween Manager](TweenManager.md) for better performance and memory management * New [Dynamic Textures](DynamicTextures.md) for rendering to textures at runtime * Vastly improved [WebGL Renderer](WebGLRenderer.md) mobile performance and other updates and pipeline changes * New [TimeStep features and Timer Event Updates](Timestep.md) for enforcing fps rates and more ## System and Plugins Pick any of the following sections to see the breaking changes, new features, updates, and bug fixes for that area of the API. * [Animation System](Animation.md) * [Arcade Physics](ArcadePhysics.md) * [Bitmap and Geometry Masks](Masks.md) * [Camera System](Camera.md) * [Canvas Renderer](CanvasRenderer.md) * [Colors and Display](Colors.md) * [Game, Device and Game Config](Game.md) * [Geometry, Paths and Curves](Geometry.md) * [Input System](Input.md) * [Loader System](Loader.md) * [Scale Manager](ScaleManager.md) * [Scenes and Scene Manager](Scene.md) * [Sound System](Sound.md) * [Spine 3 Plugin](Spine3.md) * [Texture Manager](TextureManager.md) * [Utils, Math and Actions](Utils.md) * [Build Config and Browser Updates](Build.md) ## Game Object Updates Finally, here are the updates related to Game Objects: * [Bitmap Text Game Object](BitmapTextGameObject.md) * [Container Game Object](Container.md) * [Graphics Game Object](GraphicsGameObject.md) * [Mesh Game Object, Vertices and Faces](Mesh.md) * [Text Game Object](TextGameObject.md) * [Tilemap Game Object](Tilemap.md) * [All other Game Object related Updates](GameObject.md) ## Examples, Documentation, Beta Testing and TypeScript My thanks to the following for helping with the Phaser 3 Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs: | 💖 | 💖 | 💖 | 💖 | | ----- | ----- | ----- | ----- | | @0day-oni | @201flaviosilva | @AlbertMontagutCasero | @Arcanorum | | @arosemena | @austinlyon | @chrisl8 | @christian-post | | @danfoster | @darrylpizarro | @DeweyHur | @drunkcat | | @ef4 | @eltociear | @EsteFilipe | @etherealmachine | | @EmilSV | @Fake | @florestankorp | @hacheraw | | @hanzooo | @jerricko | @joegaffey | @jonasrundberg | | @kainage | @kootoopas | @lolimay | @MaffDev | | @michalfialadev | @monteiz | @necrokot | @Nero0 | | @OdinvonDoom | @orjandh | @pavle-goloskokovic | @PhaserEditor2D | | @Pythux | @quocsinh | @rgk | @rollinsafary-inomma | | @rstanuwijaya | 👑 @samme 👑 | @Smirnov48 | @steveja42 | | @sylvainpolletvillard | @twoco | @ubershmekel | @ultimoistante | | @VanaMartin | @vforsh | @Vidminas | @x-wk | | @xmahle | @xuxucode | @YeloPartyHat | @ZekeLu | | FromChris | Golen | OmniOwl | and you ... |