var Phaser; (function (Phaser) { /// /** * @author Richard Davey * @author sole (http://soledadpenades.com), tween.js * @copyright 2013 Photon Storm Ltd. * @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License * @module Phaser */ (function (Easing) { /** * Bounce easing methods. * * @class Bounce */ var Bounce = (function () { function Bounce() { } Bounce.In = /** * The In ease method. * * @method In * @param {Number} k The value to ease. * @return {Number} The eased value. */ function In(k) { return 1 - Phaser.Easing.Bounce.Out(1 - k); }; Bounce.Out = /** * The Out ease method. * * @method Out * @param {Number} k The value to ease. * @return {Number} The eased value. */ function Out(k) { if(k < (1 / 2.75)) { return 7.5625 * k * k; } else if(k < (2 / 2.75)) { return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; } else if(k < (2.5 / 2.75)) { return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; } else { return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; } }; Bounce.InOut = /** * The InOut ease method. * * @method InOut * @param {Number} k The value to ease. * @return {Number} The eased value. */ function InOut(k) { if(k < 0.5) { return Phaser.Easing.Bounce.In(k * 2) * 0.5; } return Phaser.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; }; return Bounce; })(); Easing.Bounce = Bounce; })(Phaser.Easing || (Phaser.Easing = {})); var Easing = Phaser.Easing; })(Phaser || (Phaser = {}));