/// module Phaser.Renderer.Headless { export class HeadlessRenderer implements Phaser.IRenderer { constructor(game: Phaser.Game) { this.game = game; } public game: Phaser.Game; public renderCount: number; public render() { // Nothing, headless remember? } public renderGameObject(camera, object) { // Nothing, headless remember? } public cameraRenderer; public groupRenderer; public spriteRenderer; public geometryRenderer; public scrollZoneRenderer; public tilemapRenderer; } }