/// /** * Rectangle * * @desc A Rectangle object is an area defined by its position, as indicated by its top-left corner (x,y) and width and height. * * @version 1.6 - 24th May 2013 * @author Richard Davey */ module Phaser { export class Rectangle { /** * Creates a new Rectangle object with the top-left corner specified by the x and y parameters and with the specified width and height parameters. If you call this function without parameters, a Rectangle with x, y, width, and height properties set to 0 is created. * @class Rectangle * @constructor * @param {Number} x The x coordinate of the top-left corner of the Rectangle. * @param {Number} y The y coordinate of the top-left corner of the Rectangle. * @param {Number} width The width of the Rectangle in pixels. * @param {Number} height The height of the Rectangle in pixels. * @return {Rectangle} This Rectangle object **/ constructor(x: number = 0, y: number = 0, width: number = 0, height: number = 0) { this.x = x; this.y = y; this.width = width; this.height = height; } /** * The x coordinate of the top-left corner of the Rectangle * @property x * @type Number **/ x: number; /** * The y coordinate of the top-left corner of the Rectangle * @property y * @type Number **/ y: number; /** * The width of the Rectangle in pixels * @property width * @type Number **/ width: number; /** * The height of the Rectangle in pixels * @property height * @type Number **/ height: number; /** * Half of the width of the Rectangle * @property halfWidth * @type Number **/ get halfWidth(): number { return Math.round(this.width / 2); } /** * Half of the height of the Rectangle * @property halfHeight * @type Number **/ get halfHeight(): number { return Math.round(this.height / 2); } /** * The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property. * @method bottom * @return {Number} **/ get bottom(): number { return this.y + this.height; } /** * The sum of the y and height properties. Changing the bottom property of a Rectangle object has no effect on the x, y and width properties, but does change the height property. * @method bottom * @param {Number} value **/ set bottom(value: number) { if (value <= this.y) { this.height = 0; } else { this.height = (this.y - value); } } /** * Sets the bottom-right corner of the Rectangle, determined by the values of the given Point object. * @method bottomRight * @param {Point} value **/ set bottomRight(value: Point) { this.right = value.x; this.bottom = value.y; } /** * The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. However it does affect the width property, whereas changing the x value does not affect the width property. * @method left * @ return {number} **/ get left(): number { return this.x; } /** * The x coordinate of the left of the Rectangle. Changing the left property of a Rectangle object has no effect on the y and height properties. * However it does affect the width, whereas changing the x value does not affect the width property. * @method left * @param {Number} value **/ set left(value: number) { if (value >= this.right) { this.width = 0; } else { this.width = this.right - value; } this.x = value; } /** * The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties. * However it does affect the width property. * @method right * @return {Number} **/ get right(): number { return this.x + this.width; } /** * The sum of the x and width properties. Changing the right property of a Rectangle object has no effect on the x, y and height properties. * However it does affect the width property. * @method right * @param {Number} value **/ set right(value: number) { if (value <= this.x) { this.width = 0; } else { this.width = this.x + value; } } /** * The volume of the Rectangle derived from width * height * @method volume * @return {Number} **/ get volume(): number { return this.width * this.height; } /** * The perimeter size of the Rectangle. This is the sum of all 4 sides. * @method perimeter * @return {Number} **/ get perimeter(): number { return (this.width * 2) + (this.height * 2); } /** * The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties. * However it does affect the height property, whereas changing the y value does not affect the height property. * @method top * @return {Number} **/ get top(): number { return this.y; } /** * The y coordinate of the top of the Rectangle. Changing the top property of a Rectangle object has no effect on the x and width properties. * However it does affect the height property, whereas changing the y value does not affect the height property. * @method top * @param {Number} value **/ set top(value: number) { if (value >= this.bottom) { this.height = 0; this.y = value; } else { this.height = (this.bottom - value); } } /** * The location of the Rectangles top-left corner, determined by the x and y coordinates of the Point. * @method topLeft * @param {Point} value **/ set topLeft(value: Point) { this.x = value.x; this.y = value.y; } /** * Determines whether or not this Rectangle object is empty. * @method isEmpty * @return {bool} A value of true if the Rectangle objects width or height is less than or equal to 0; otherwise false. **/ get empty(): bool { return (!this.width || !this.height); } /** * Sets all of the Rectangle object's properties to 0. A Rectangle object is empty if its width or height is less than or equal to 0. * @method setEmpty * @return {Rectangle} This Rectangle object **/ set empty(value: bool) { this.setTo(0, 0, 0, 0); } /** * Adjusts the location of the Rectangle object, as determined by its top-left corner, by the specified amounts. * @method offset * @param {Number} dx Moves the x value of the Rectangle object by this amount. * @param {Number} dy Moves the y value of the Rectangle object by this amount. * @return {Rectangle} This Rectangle object. **/ offset(dx: number, dy: number): Rectangle { this.x += dx; this.y += dy; return this; } /** * Adjusts the location of the Rectangle object using a Point object as a parameter. This method is similar to the Rectangle.offset() method, except that it takes a Point object as a parameter. * @method offsetPoint * @param {Point} point A Point object to use to offset this Rectangle object. * @return {Rectangle} This Rectangle object. **/ offsetPoint(point: Point): Rectangle { return this.offset(point.x, point.y); } /** * Sets the members of Rectangle to the specified values. * @method setTo * @param {Number} x The x coordinate of the top-left corner of the Rectangle. * @param {Number} y The y coordinate of the top-left corner of the Rectangle. * @param {Number} width The width of the Rectangle in pixels. * @param {Number} height The height of the Rectangle in pixels. * @return {Rectangle} This Rectangle object **/ setTo(x: number, y: number, width: number, height: number): Rectangle { this.x = x; this.y = y; this.width = width; this.height = height; return this; } /** * Runs Math.floor() on both the x and y values of this Rectangle. * @method floor **/ public floor() { this.x = Math.floor(this.x); this.y = Math.floor(this.y); } /** * Copies the x, y, width and height properties from any given object to this Rectangle. * @method copyFrom * @param {any} source - The object to copy from. * @return {Rectangle} This Rectangle object. **/ public copyFrom(source: any): Rectangle { return this.setTo(source.x, source.y, source.width, source.height); } /** * Returns a string representation of this object. * @method toString * @return {string} a string representation of the instance. **/ toString(): string { return "[{Rectangle (x=" + this.x + " y=" + this.y + " width=" + this.width + " height=" + this.height + " empty=" + this.empty + ")}]"; } } }