/// /** * Phaser - Point * * The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. */ var Phaser; (function (Phaser) { var Point = (function () { /** * Creates a new Point. If you pass no parameters a Point is created set to (0,0). * @class Point * @constructor * @param {Number} x The horizontal position of this Point (default 0) * @param {Number} y The vertical position of this Point (default 0) **/ function Point(x, y) { if (typeof x === "undefined") { x = 0; } if (typeof y === "undefined") { y = 0; } this.x = x; this.y = y; } Point.prototype.copyFrom = /** * Copies the x and y properties from any given object to this Point. * @method copyFrom * @param {any} source - The object to copy from. * @return {Point} This Point object. **/ function (source) { return this.setTo(source.x, source.y); }; Point.prototype.invert = /** * Inverts the x and y values of this Point * @method invert * @return {Point} This Point object. **/ function () { return this.setTo(this.y, this.x); }; Point.prototype.setTo = /** * Sets the x and y values of this MicroPoint object to the given coordinates. * @method setTo * @param {Number} x - The horizontal position of this point. * @param {Number} y - The vertical position of this point. * @return {MicroPoint} This MicroPoint object. Useful for chaining method calls. **/ function (x, y) { this.x = x; this.y = y; return this; }; Point.prototype.toString = /** * Returns a string representation of this object. * @method toString * @return {string} a string representation of the instance. **/ function () { return '[{Point (x=' + this.x + ' y=' + this.y + ')}]'; }; return Point; })(); Phaser.Point = Point; })(Phaser || (Phaser = {}));