/// /** * Frame * * A Frame is a single frame of an animation and is part of a FrameData collection. * * @package Phaser.Frame * @author Richard Davey * @copyright 2013 Photon Storm Ltd. * @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License */ var Phaser; (function (Phaser) { var Frame = (function () { /** * Frame constructor * Create a new Frame with specific position, size and name. * * @param x {number} X position within the image to cut from. * @param y {number} Y position within the image to cut from. * @param width {number} Width of the frame. * @param height {number} Height of the frame. * @param name {string} Name of this frame. */ function Frame(x, y, width, height, name) { /** * Useful for Texture Atlas files. (is set to the filename value) */ this.name = ''; /** * Rotated? (not yet implemented) */ this.rotated = false; /** * Either cw or ccw, rotation is always 90 degrees. */ this.rotationDirection = 'cw'; this.x = x; this.y = y; this.width = width; this.height = height; this.name = name; this.rotated = false; this.trimmed = false; } Frame.prototype.setRotation = /** * Set rotation of this frame. (Not yet supported!) */ function (rotated, rotationDirection) { // Not yet supported }; Frame.prototype.setTrim = /** * Set trim of the frame. * @param trimmed {bool} Whether this frame trimmed or not. * @param actualWidth {number} Actual width of this frame. * @param actualHeight {number} Actual height of this frame. * @param destX {number} Destination x position. * @param destY {number} Destination y position. * @param destWidth {number} Destination draw width. * @param destHeight {number} Destination draw height. */ function (trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) { //console.log('setTrim', trimmed, 'aw', actualWidth, 'ah', actualHeight, 'dx', destX, 'dy', destY, 'dw', destWidth, 'dh', destHeight); this.trimmed = trimmed; if(trimmed) { this.width = actualWidth; this.height = actualHeight; this.sourceSizeW = actualWidth; this.sourceSizeH = actualHeight; this.spriteSourceSizeX = destX; this.spriteSourceSizeY = destY; this.spriteSourceSizeW = destWidth; this.spriteSourceSizeH = destHeight; } }; return Frame; })(); Phaser.Frame = Frame; })(Phaser || (Phaser = {}));