var __extends = this.__extends || function (d, b) { function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var Phaser; (function (Phaser) { (function (Plugins) { /// /// /** * Phaser - Plugins - Camera FX - Flash * * The camera is filled with the given color and returns to normal at the given duration. */ (function (CameraFX) { var Flash = (function (_super) { __extends(Flash, _super); function Flash(game, parent) { _super.call(this, game, parent); this._fxFlashComplete = null; this._fxFlashDuration = 0; this._fxFlashAlpha = 0; this.camera = parent; } Flash.prototype.start = /** * The camera is filled with this color and returns to normal at the given duration. * * @param Color The color you want to use in 0xRRGGBB format, i.e. 0xffffff for white. * @param Duration How long it takes for the flash to fade. * @param OnComplete An optional function you want to run when the flash finishes. Set to null for no callback. * @param Force Force an already running flash effect to reset. */ function (color, duration, onComplete, force) { if (typeof color === "undefined") { color = 0xffffff; } if (typeof duration === "undefined") { duration = 1; } if (typeof onComplete === "undefined") { onComplete = null; } if (typeof force === "undefined") { force = false; } if(force === false && this._fxFlashAlpha > 0) { // You can't flash again unless you force it return; } if(duration <= 0) { duration = 1; } var red = color >> 16 & 0xFF; var green = color >> 8 & 0xFF; var blue = color & 0xFF; this._fxFlashColor = 'rgba(' + red + ',' + green + ',' + blue + ','; this._fxFlashDuration = duration; this._fxFlashAlpha = 1; this._fxFlashComplete = onComplete; }; Flash.prototype.postUpdate = function () { // Update the Flash effect if(this._fxFlashAlpha > 0) { this._fxFlashAlpha -= this.game.time.elapsed / this._fxFlashDuration; if(this.game.math.roundTo(this._fxFlashAlpha, -2) <= 0) { this._fxFlashAlpha = 0; if(this._fxFlashComplete !== null) { this._fxFlashComplete(); } } } }; Flash.prototype.postRender = function () { if(this._fxFlashAlpha > 0) { this.game.stage.context.fillStyle = this._fxFlashColor + this._fxFlashAlpha + ')'; this.game.stage.context.fillRect(this.camera.screenView.x, this.camera.screenView.y, this.camera.width, this.camera.height); } }; return Flash; })(Phaser.Plugin); CameraFX.Flash = Flash; })(Plugins.CameraFX || (Plugins.CameraFX = {})); var CameraFX = Plugins.CameraFX; })(Phaser.Plugins || (Phaser.Plugins = {})); var Plugins = Phaser.Plugins; })(Phaser || (Phaser = {}));