var __extends = this.__extends || function (d, b) { function __() { this.constructor = d; } __.prototype = b.prototype; d.prototype = new __(); }; var Phaser; (function (Phaser) { (function (Plugins) { /// /// /** * Phaser - Plugins - Camera FX - Border * * Creates a border around a camera. */ (function (CameraFX) { var Border = (function (_super) { __extends(Border, _super); function Border(game, parent) { _super.call(this, game, parent); /** * Whether render border of this camera or not. (default is true) * @type {bool} */ this.showBorder = true; /** * Color of border of this camera. (in css color string) * @type {string} */ this.borderColor = 'rgb(255,255,255)'; this.camera = parent; } Border.prototype.postRender = function () { if(this.showBorder == true) { this.game.stage.context.strokeStyle = this.borderColor; this.game.stage.context.lineWidth = 1; this.game.stage.context.rect(this.camera.x, this.camera.y, this.camera.width, this.camera.height); this.game.stage.context.stroke(); } }; return Border; })(Phaser.Plugin); CameraFX.Border = Border; })(Plugins.CameraFX || (Plugins.CameraFX = {})); var CameraFX = Plugins.CameraFX; })(Phaser.Plugins || (Phaser.Plugins = {})); var Plugins = Phaser.Plugins; })(Phaser || (Phaser = {}));