/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Graphics = require('./Graphics'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Graphics Game Object and adds it to the Scene. * * Note: This method will only be available if the Graphics Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#graphics * @since 3.0.0 * * @param {Phaser.Types.GameObjects.Graphics.Options} [config] - The Graphics configuration. * * @return {Phaser.GameObjects.Graphics} The Game Object that was created. */ GameObjectFactory.register('graphics', function (config) { return this.displayList.add(new Graphics(this.scene, config)); }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns