var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('mario', 'assets/maps/mario1.png', 'assets/maps/mario1.json', null, Phaser.Tilemap.JSON); } function create() { game.stage.backgroundColor = '#787878'; game.add.tilemap(0, 0, 'mario'); } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.x -= 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.x += 8; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.y -= 8; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.y += 8; } } function render() { }