var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('disk', 'assets/sprites/p2.jpeg'); } var s; var count = 0; function create() { s = game.add.tileSprite(0, 0, 512, 512, 'disk'); } function update() { count += 0.005 s.tileScale.x = 2 + Math.sin(count); s.tileScale.y = 2 + Math.cos(count); s.tilePosition.x += 1; s.tilePosition.y += 1; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { s.x -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { s.x += 4; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { s.y -= 4; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { s.y += 4; } }