var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, update: update }); var s; function create() { var text = "--- phaser ---\nwith a sprinkle of\npixi dust"; var style = { font: "bold 40pt Arial", fill: "#ffffff", align: "center", stroke: "#258acc", strokeThickness: 8 }; s = game.add.text(game.world.centerX, game.world.centerY, text, style); s.anchor.setTo(0.5, 0.5); } function update() { s.angle += 1; }