var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('plane', 'assets/misc/boss1.png'); game.load.image('sky', 'assets/tests/sky-2x.png'); } function create() { game.add.sprite(0, 0, 'sky'); for (var i = 0; i < 15; i++) { var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'plane'); sprite.inputEnabled = true; sprite.input.useHandCursor = true; sprite.events.onInputDown.add(destoyIt, this); } } function destoyIt (sprite) { sprite.destroy(); }