var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); var p; function preload() { game.load.image('diamond', 'assets/sprites/diamond.png'); } function create() { game.stage.backgroundColor = '#337799'; p = game.add.emitter(game.world.centerX, 200, 200); p.makeParticles('diamond'); p.start(false, 5000, 20); }