var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var phaser; function preload() { game.load.image('phaser', 'assets/sprites/phaser-dude.png'); } function create() { game.stage.backgroundColor = '#736357'; phaser = game.add.sprite(300, 300, 'phaser'); } function update() { if (game.input.keyboard.justPressed(Phaser.Keyboard.UP)) { phaser.y--; } if (game.input.keyboard.justPressed(Phaser.Keyboard.DOWN)) { phaser.y++; } }