var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create}); function preload() { game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); } var firstGroup; function create() { // Here we'll create a new Group firstGroup = game.add.group(); // And add some sprites to it for (var i = 0; i < 10; i++) { // Create a new sprite at a random screen location var newSprite = new Phaser.Sprite(game, game.stage.randomX, game.stage.randomY, 'sonic'); // This set-ups a listener for the event, view your console.log output to see the result newSprite.events.onAddedToGroup.add(logGroupAdd); // Add the sprite to the Group firstGroup.add(newSprite); } } function logGroupAdd(sprite, group) { console.log('Sprite added to Group', group.ID, 'at z-index:', group.getIndex(sprite)); }