var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('phaser', 'assets/sprites/phaser-dude.png'); game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32); } var sprite; var group; function create() { game.stage.backgroundColor = '#2d2d2d'; // This will check Sprite vs. Group collision sprite = game.add.sprite(32, 200, 'phaser'); sprite.name = 'phaser-dude'; group = game.add.group(); for (var i = 0; i < 50; i++) { var c = group.create(100 + Math.random() * 700, game.world.randomY, 'veggies', game.rnd.integerInRange(0, 36)); c.name = 'veg' + i; c.body.immovable = true; } for (var i = 0; i < 20; i++) { // Here we'll create some chillis which the player can pick-up. They are still part of the same Group. var c = group.create(100 + Math.random() * 700, game.world.randomY, 'veggies', 17); c.name = 'chilli' + i; c.body.immovable = true; } } function update() { sprite.body.velocity.x = 0; sprite.body.velocity.y = 0; if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { sprite.body.velocity.x = -200; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { sprite.body.velocity.x = 200; } if (game.input.keyboard.isDown(Phaser.Keyboard.UP)) { sprite.body.velocity.y = -200; } else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { sprite.body.velocity.y = 200; } game.physics.collide(sprite, group, collisionHandler, null, this); } function collisionHandler (obj1, obj2) { // If the player collides with the chillis then they get eaten :) // The chilli frame ID is 17 console.log('Hit', obj2.name); if (obj2.frame == 17) { obj2.kill(); } } function render () { game.debug.renderQuadTree(game.physics.quadTree); }