var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('button', 'assets/buttons/number-buttons-90x90.png', 90,90); game.load.image('background','assets/misc/starfield.jpg'); } var button; var background; function create() { // Setting the background colour game.stage.backgroundColor = '#182d3b'; // The numbers given in parameters are the indexes of the frames, in this order: over, out, down button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 1, 0, 2); // setting the anchor to the center button.anchor.setTo(0.5, 0.5); } function actionOnClick () { // Manually changing the frames of the button, i.e, how it will look when you play with it button.setFrames(4, 3, 5); }