/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CullBounds = require('./CullBounds'); var RunCull = require('./RunCull'); /** * Returns the tiles in the given layer that are within the cameras viewport. This is used internally. * * @function Phaser.Tilemaps.Components.CullTiles * @since 3.50.0 * * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against. * @param {array} [outputArray] - An optional array to store the Tile objects within. * @param {number} [renderOrder=0] - The rendering order constant. * * @return {Phaser.Tilemaps.Tile[]} An array of Tile objects. */ var CullTiles = function (layer, camera, outputArray, renderOrder) { if (outputArray === undefined) { outputArray = []; } if (renderOrder === undefined) { renderOrder = 0; } outputArray.length = 0; var tilemapLayer = layer.tilemapLayer; // Camera world view bounds, snapped for scaled tile size // Cull Padding values are given in tiles, not pixels var bounds = CullBounds(layer, camera); if (tilemapLayer.skipCull || tilemapLayer.scrollFactorX !== 1 || tilemapLayer.scrollFactorY !== 1) { bounds.left = 0; bounds.right = layer.width; bounds.top = 0; bounds.bottom = layer.height; } RunCull(layer, bounds, renderOrder, outputArray); return outputArray; }; module.exports = CullTiles;