/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ export default class MainLoop { state: any; game: any; timestep: any; physicsStep: any; frameDelta: any; lastFrameTimeMs: any; fps: any; lastFpsUpdate: any; framesThisSecond: any; numUpdateSteps: any; minFrameDelay: any; running: any; started: any; panic: any; constructor(state: any, framerate: any); setMaxFPS(fps: any): void; getMaxFPS(): number; resetFrameDelta(): any; start(): this; step(timestamp: any): void; stop(): this; }