/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Texture Atlas Method 4 // // We load a TexturePacker JSON file and image and show you how to make several unique sprites from the same file myGame.loader.addTextureAtlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json'); myGame.loader.load(); } var chick; var car; var mech; var robot; var cop; function create() { myGame.camera.backgroundColor = 'rgb(40, 40, 40)'; chick = myGame.createSprite(64, 64, 'atlas'); // You can set the frame based on the frame name (which TexturePacker usually sets to be the filename of the image itself) chick.frameName = 'budbrain_chick.png'; // Or by setting the frame index //chick.frame = 0; cop = myGame.createSprite(600, 64, 'atlas'); cop.frameName = 'ladycop.png'; robot = myGame.createSprite(50, 300, 'atlas'); robot.frameName = 'robot.png'; car = myGame.createSprite(100, 400, 'atlas'); car.frameName = 'supercars_parsec.png'; mech = myGame.createSprite(250, 100, 'atlas'); mech.frameName = 'titan_mech.png'; } })();