var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var Phaser;
(function (Phaser) {
(function (Physics) {
///
///
///
///
///
/**
* Phaser - Advanced Physics - Shape - Circle
*
* Based on the work Ju Hyung Lee started in JS PhyRus.
*/
(function (Shapes) {
var Circle = (function (_super) {
__extends(Circle, _super);
function Circle(radius, x, y) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
_super.call(this, Physics.AdvancedPhysics.SHAPE_TYPE_CIRCLE);
x = Physics.AdvancedPhysics.pixelsToMeters(x);
y = Physics.AdvancedPhysics.pixelsToMeters(y);
radius = Physics.AdvancedPhysics.pixelsToMeters(radius);
this.center = new Phaser.Vec2(x, y);
this.radius = radius;
this.tc = new Phaser.Vec2();
this.finishVerts();
}
Circle.prototype.finishVerts = function () {
this.radius = Math.abs(this.radius);
};
Circle.prototype.duplicate = function () {
return new Circle(this.center.x, this.center.y, this.radius);
};
Circle.prototype.recenter = function (c) {
this.center.subtract(c);
};
Circle.prototype.transform = function (xf) {
Phaser.TransformUtils.transform(xf, this.center, this.center);
//this.center = xf.transform(this.center);
};
Circle.prototype.untransform = function (xf) {
Phaser.TransformUtils.untransform(xf, this.center, this.center);
//this.center = xf.untransform(this.center);
};
Circle.prototype.area = function () {
return Physics.AdvancedPhysics.areaForCircle(this.radius, 0);
};
Circle.prototype.centroid = function () {
return Phaser.Vec2Utils.clone(this.center);
};
Circle.prototype.inertia = function (mass) {
return Physics.AdvancedPhysics.inertiaForCircle(mass, this.center, this.radius, 0);
};
Circle.prototype.cacheData = function (xf) {
Phaser.TransformUtils.transform(xf, this.center, this.tc);
//this.tc = xf.transform(this.center);
this.bounds.mins.setTo(this.tc.x - this.radius, this.tc.y - this.radius);
this.bounds.maxs.setTo(this.tc.x + this.radius, this.tc.y + this.radius);
};
Circle.prototype.pointQuery = function (p) {
//return vec2.distsq(this.tc, p) < (this.r * this.r);
return Phaser.Vec2Utils.distanceSq(this.tc, p) < (this.radius * this.radius);
};
Circle.prototype.findVertexByPoint = function (p, minDist) {
var dsq = minDist * minDist;
if(Phaser.Vec2Utils.distanceSq(this.tc, p) < dsq) {
return 0;
}
return -1;
};
Circle.prototype.distanceOnPlane = function (n, d) {
Phaser.Vec2Utils.dot(n, this.tc) - this.radius - d;
};
return Circle;
})(Phaser.Physics.Shape);
Shapes.Circle = Circle;
})(Physics.Shapes || (Physics.Shapes = {}));
var Shapes = Physics.Shapes;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));