var Phaser;
(function (Phaser) {
///
///
///
///
/**
* Phaser - Physics Manager
*
* The Physics Manager is responsible for looking after, creating and colliding
* all of the physics bodies and joints in the world.
*/
(function (Physics) {
var AdvancedPhysics = (function () {
function AdvancedPhysics(game) {
this.lastTime = Date.now();
this.frameRateHz = 60;
this.timeDelta = 0;
this.paused = false;
this.step = false;
// step through the simulation (i.e. per click)
//public paused: bool = true;
//public step: bool = false; // step through the simulation (i.e. per click)
this.velocityIterations = 8;
this.positionIterations = 4;
this.allowSleep = true;
this.warmStarting = true;
this.game = game;
this.gravity = new Phaser.Vec2();
this.space = new Physics.Space(this);
this.collision = new Physics.Collision();
}
AdvancedPhysics.clear = function clear() {
//Manager.debug.textContent = "";
Physics.Manager.log = [];
};
AdvancedPhysics.write = function write(s) {
//Manager.debug.textContent += s + "\n";
};
AdvancedPhysics.writeAll = function writeAll() {
for(var i = 0; i < Physics.Manager.log.length; i++) {
//Manager.debug.textContent += Manager.log[i];
}
};
AdvancedPhysics.log = [];
AdvancedPhysics.dump = function dump(phase, body) {
/*
var s = "\n\nPhase: " + phase + "\n";
s += "Position: " + body.position.toString() + "\n";
s += "Velocity: " + body.velocity.toString() + "\n";
s += "Angle: " + body.angle + "\n";
s += "Force: " + body.force.toString() + "\n";
s += "Torque: " + body.torque + "\n";
s += "Bounds: " + body.bounds.toString() + "\n";
s += "Shape ***\n";
s += "Vert 0: " + body.shapes[0].verts[0].toString() + "\n";
s += "Vert 1: " + body.shapes[0].verts[1].toString() + "\n";
s += "Vert 2: " + body.shapes[0].verts[2].toString() + "\n";
s += "Vert 3: " + body.shapes[0].verts[3].toString() + "\n";
s += "TVert 0: " + body.shapes[0].tverts[0].toString() + "\n";
s += "TVert 1: " + body.shapes[0].tverts[1].toString() + "\n";
s += "TVert 2: " + body.shapes[0].tverts[2].toString() + "\n";
s += "TVert 3: " + body.shapes[0].tverts[3].toString() + "\n";
s += "Plane 0: " + body.shapes[0].planes[0].normal.toString() + "\n";
s += "Plane 1: " + body.shapes[0].planes[1].normal.toString() + "\n";
s += "Plane 2: " + body.shapes[0].planes[2].normal.toString() + "\n";
s += "Plane 3: " + body.shapes[0].planes[3].normal.toString() + "\n";
s += "TPlane 0: " + body.shapes[0].tplanes[0].normal.toString() + "\n";
s += "TPlane 1: " + body.shapes[0].tplanes[1].normal.toString() + "\n";
s += "TPlane 2: " + body.shapes[0].tplanes[2].normal.toString() + "\n";
s += "TPlane 3: " + body.shapes[0].tplanes[3].normal.toString() + "\n";
Manager.log.push(s);
*/
};
AdvancedPhysics.SHAPE_TYPE_CIRCLE = 0;
AdvancedPhysics.SHAPE_TYPE_SEGMENT = 1;
AdvancedPhysics.SHAPE_TYPE_POLY = 2;
AdvancedPhysics.SHAPE_NUM_TYPES = 3;
AdvancedPhysics.JOINT_TYPE_ANGLE = 0;
AdvancedPhysics.JOINT_TYPE_REVOLUTE = 1;
AdvancedPhysics.JOINT_TYPE_WELD = 2;
AdvancedPhysics.JOINT_TYPE_WHEEL = 3;
AdvancedPhysics.JOINT_TYPE_PRISMATIC = 4;
AdvancedPhysics.JOINT_TYPE_DISTANCE = 5;
AdvancedPhysics.JOINT_TYPE_ROPE = 6;
AdvancedPhysics.JOINT_TYPE_MOUSE = 7;
AdvancedPhysics.JOINT_LINEAR_SLOP = 0.0008;
AdvancedPhysics.JOINT_ANGULAR_SLOP = 2 * 0.017453292519943294444444444444444;
AdvancedPhysics.JOINT_MAX_LINEAR_CORRECTION = 0.5;
AdvancedPhysics.JOINT_MAX_ANGULAR_CORRECTION = 8 * 0.017453292519943294444444444444444;
AdvancedPhysics.JOINT_LIMIT_STATE_INACTIVE = 0;
AdvancedPhysics.JOINT_LIMIT_STATE_AT_LOWER = 1;
AdvancedPhysics.JOINT_LIMIT_STATE_AT_UPPER = 2;
AdvancedPhysics.JOINT_LIMIT_STATE_EQUAL_LIMITS = 3;
AdvancedPhysics.CONTACT_SOLVER_COLLISION_SLOP = 0.0008;
AdvancedPhysics.CONTACT_SOLVER_BAUMGARTE = 0.28;
AdvancedPhysics.CONTACT_SOLVER_MAX_LINEAR_CORRECTION = 1;
AdvancedPhysics.bodyCounter = 0;
AdvancedPhysics.jointCounter = 0;
AdvancedPhysics.shapeCounter = 0;
AdvancedPhysics.prototype.update = function () {
// Get these from Phaser.Time instead
var time = Date.now();
var frameTime = (time - this.lastTime) / 1000;
this.lastTime = time;
// if rAf - why?
frameTime = Math.floor(frameTime * 60 + 0.5) / 60;
//if (!mouseDown)
//{
// var p = canvasToWorld(mousePosition);
// var body = space.findBodyByPoint(p);
// //domCanvas.style.cursor = body ? "pointer" : "default";
//}
if(!this.paused || this.step) {
Physics.Manager.clear();
var h = 1 / this.frameRateHz;
this.timeDelta += frameTime;
if(this.step) {
this.step = false;
this.timeDelta = h;
}
for(var maxSteps = 4; maxSteps > 0 && this.timeDelta >= h; maxSteps--) {
this.space.step(h, this.velocityIterations, this.positionIterations, this.warmStarting, this.allowSleep);
this.timeDelta -= h;
}
if(this.timeDelta > h) {
this.timeDelta = 0;
}
}
//frameCount++;
};
AdvancedPhysics.prototype.addBody = function (body) {
this.space.addBody(body);
};
AdvancedPhysics.prototype.removeBody = function (body) {
this.space.removeBody(body);
};
AdvancedPhysics.prototype.addJoint = function (joint) {
this.space.addJoint(joint);
};
AdvancedPhysics.prototype.removeJoint = function (joint) {
this.space.removeJoint(joint);
};
AdvancedPhysics.prototype.pixelsToMeters = function (value) {
return value * 0.02;
};
AdvancedPhysics.prototype.metersToPixels = function (value) {
return value * 50;
};
AdvancedPhysics.pixelsToMeters = function pixelsToMeters(value) {
return value * 0.02;
};
AdvancedPhysics.metersToPixels = function metersToPixels(value) {
return value * 50;
};
AdvancedPhysics.p2m = function p2m(value) {
return value * 0.02;
};
AdvancedPhysics.m2p = function m2p(value) {
return value * 50;
};
AdvancedPhysics.areaForCircle = function areaForCircle(radius_outer, radius_inner) {
return Math.PI * (radius_outer * radius_outer - radius_inner * radius_inner);
};
AdvancedPhysics.inertiaForCircle = function inertiaForCircle(mass, center, radius_outer, radius_inner) {
return mass * ((radius_outer * radius_outer + radius_inner * radius_inner) * 0.5 + center.lengthSq());
};
AdvancedPhysics.areaForSegment = function areaForSegment(a, b, radius) {
return radius * (Math.PI * radius + 2 * Phaser.Vec2Utils.distance(a, b));
};
AdvancedPhysics.centroidForSegment = function centroidForSegment(a, b) {
return Phaser.Vec2Utils.scale(Phaser.Vec2Utils.add(a, b), 0.5);
};
AdvancedPhysics.inertiaForSegment = function inertiaForSegment(mass, a, b) {
var distsq = Phaser.Vec2Utils.distanceSq(b, a);
var offset = Phaser.Vec2Utils.scale(Phaser.Vec2Utils.add(a, b), 0.5);
return mass * (distsq / 12 + offset.lengthSq());
};
AdvancedPhysics.areaForPoly = function areaForPoly(verts) {
var area = 0;
for(var i = 0; i < verts.length; i++) {
area += Phaser.Vec2Utils.cross(verts[i], verts[(i + 1) % verts.length]);
}
return area / 2;
};
AdvancedPhysics.centroidForPoly = function centroidForPoly(verts) {
var area = 0;
var vsum = new Phaser.Vec2();
for(var i = 0; i < verts.length; i++) {
var v1 = verts[i];
var v2 = verts[(i + 1) % verts.length];
var cross = Phaser.Vec2Utils.cross(v1, v2);
area += cross;
// SO many vecs created here - unroll these bad boys
vsum.add(Phaser.Vec2Utils.scale(Phaser.Vec2Utils.add(v1, v2), cross));
}
return Phaser.Vec2Utils.scale(vsum, 1 / (3 * area));
};
AdvancedPhysics.inertiaForPoly = function inertiaForPoly(mass, verts, offset) {
var sum1 = 0;
var sum2 = 0;
for(var i = 0; i < verts.length; i++) {
var v1 = Phaser.Vec2Utils.add(verts[i], offset);
var v2 = Phaser.Vec2Utils.add(verts[(i + 1) % verts.length], offset);
var a = Phaser.Vec2Utils.cross(v2, v1);
var b = Phaser.Vec2Utils.dot(v1, v1) + Phaser.Vec2Utils.dot(v1, v2) + Phaser.Vec2Utils.dot(v2, v2);
sum1 += a * b;
sum2 += a;
}
return (mass * sum1) / (6 * sum2);
};
AdvancedPhysics.inertiaForBox = function inertiaForBox(mass, w, h) {
return mass * (w * w + h * h) / 12;
};
AdvancedPhysics.createConvexHull = // Create the convex hull using the Gift wrapping algorithm (http://en.wikipedia.org/wiki/Gift_wrapping_algorithm)
function createConvexHull(points) {
// Find the right most point on the hull
var i0 = 0;
var x0 = points[0].x;
for(var i = 1; i < points.length; i++) {
var x = points[i].x;
if(x > x0 || (x == x0 && points[i].y < points[i0].y)) {
i0 = i;
x0 = x;
}
}
var n = points.length;
var hull = [];
var m = 0;
var ih = i0;
while(1) {
hull[m] = ih;
var ie = 0;
for(var j = 1; j < n; j++) {
if(ie == ih) {
ie = j;
continue;
}
var r = Phaser.Vec2Utils.subtract(points[ie], points[hull[m]]);
var v = Phaser.Vec2Utils.subtract(points[j], points[hull[m]]);
var c = Phaser.Vec2Utils.cross(r, v);
if(c < 0) {
ie = j;
}
// Collinearity check
if(c == 0 && v.lengthSq() > r.lengthSq()) {
ie = j;
}
}
m++;
ih = ie;
if(ie == i0) {
break;
}
}
// Copy vertices
var newPoints = [];
for(var i = 0; i < m; ++i) {
newPoints.push(points[hull[i]]);
}
return newPoints;
};
return AdvancedPhysics;
})();
Physics.AdvancedPhysics = AdvancedPhysics;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));