var Class = require('../../utils/Class'); var BaseSound = require('../BaseSound'); // Phaser.Sound.WebAudioSound var WebAudioSound = new Class({ Extends: BaseSound, initialize: function WebAudioSound(manager, key, config) { /** * [description] * * @property {AudioBuffer} audioBuffer */ this.audioBuffer = manager.game.cache.audio.get(key); if (!this.audioBuffer) { console.error('No audio loaded in cache with key: \'' + key + '\'!'); return; } /** * [description] * * @property {AudioBufferSourceNode} source */ this.source = null; /** * [description] * * @property {GainNode} muteNode */ this.muteNode = manager.context.createGain(); /** * [description] * * @property {GainNode} volumeNode */ this.volumeNode = manager.context.createGain(); /** * The time the previous playback started at based on * BaseAudioContext.currentTime value. * * @property {number} startTime */ this.startTime = 0; this.muteNode.connect(this.volumeNode); this.volumeNode.connect(manager.destination); if (config === void 0) { config = {}; } config.duration = this.audioBuffer.duration; BaseSound.call(this, manager, key, config); }, play: function (marker, config) { if (!BaseSound.prototype.play.call(this, marker, config)) { return null; } if (this.source) { this.source.stop(); } this.source = this.manager.context.createBufferSource(); this.source.buffer = this.audioBuffer; this.source.connect(this.muteNode); this.applyConfig(); this.source.start(); this.startTime = this.manager.context.currentTime; return this; }, pause: function () { BaseSound.prototype.pause.call(this); return this; }, resume: function () { BaseSound.prototype.resume.call(this); return this; }, stop: function () { BaseSound.prototype.stop.call(this); this.source.stop(); this.source = null; this.startTime = 0; return this; }, update: function () { }, destroy: function () { } }); /** * Mute setting. * @property {boolean} mute */ Object.defineProperty(WebAudioSound.prototype, 'mute', { get: function () { return this.muteNode.gain.value === 0; }, set: function (value) { this.currentConfig.mute = value; this.muteNode.gain.value = value ? 0 : 1; } }); /** * Volume setting. * @property {number} volume */ Object.defineProperty(WebAudioSound.prototype, 'volume', { get: function () { return this.volumeNode.gain.value; }, set: function (value) { this.currentConfig.volume = value; this.volumeNode.gain.value = value; } }); /** * Playback rate. * @property {number} rate */ Object.defineProperty(WebAudioSound.prototype, 'rate', { get: function () { return this.currentConfig.rate; }, set: function (value) { this.currentConfig.rate = value; if (this.source) { this.source.playbackRate.value = value * this.manager.rate; } } }); /** * Detuning of sound. * @property {number} detune */ Object.defineProperty(WebAudioSound.prototype, 'detune', { get: function () { return this.currentConfig.detune; }, set: function (value) { this.currentConfig.detune = value; if (this.source) { this.source.detune.value = Math.max(-1200, Math.min(value + this.manager.detune, 1200)); } } }); module.exports = WebAudioSound;